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Prevents selfdestructing moves.
Eliminates effects of weather.
Boosts its Speed in rain.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Aqua JetLevel: 1 | ||||||
| water | 40 | 100 | 20 | |||
| A speedy lunge. Always goes first. | ||||||
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| A full-body charge attack. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| Water GunLevel: 1 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack. | ||||||
| ConfusionLevel: 1 | ||||||
| psychic | 50 | 100 | 25 | |||
| An attack that may confuse the foe. | ||||||
| Fury StrikesLevel: 9 | ||||||
| normal | 18 | 80 | 15 | |||
| Scratches or jabs 2-5 times. | ||||||
| Water PulseLevel: 12 | ||||||
| water | 60 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| DisableLevel: 15 | ||||||
| normal | 0 | 100 | 20 | |||
| Disables the foe's most recent move. | ||||||
| Zen HeadbuttLevel: 18 | ||||||
| psychic | 80 | 90 | 15 | |||
| An attack that may cause flinching. | ||||||
| ScreechLevel: 21 | ||||||
| normal | 0 | 85 | 40 | |||
| Sharply lowers the foe's Defense. | ||||||
| Aqua TailLevel: 24 | ||||||
| water | 90 | 90 | 10 | |||
| Swings tail like a wave in a storm. | ||||||
| HypnosisLevel: 27 | ||||||
| psychic | 0 | 60 | 20 | |||
| May cause the foe to fall asleep. | ||||||
| Confuse RayLevel: 30 | ||||||
| ghost | 0 | 100 | 10 | |||
| A move that may confuse the foe. | ||||||
| AmnesiaLevel: 36 | ||||||
| psychic | 0 | 100 | 20 | |||
| Sharply raises the user's Sp.Def. | ||||||
| Hydro PumpLevel: 40 | ||||||
| water | 110 | 80 | 5 | |||
| A powerful Watertype attack. | ||||||
| Trick RoomLevel: 45 | ||||||
| psychic | 0 | 100 | 5 | |||
| Slow Pokémon move first for 5 turns. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuse Ray | |||||
| ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. | |||||
| Encore | |||||
| normal | 0 | 100 | 5 | ||
| Makes the foe repeat 2-6 times. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates foe's evasion and immunity. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | |||||
| Psybeam | |||||
| psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | |||||
| Ice Beam | |||||
| ice | 90 | 100 | 10 | ||
| An attack that may freeze the foe. | |||||
| Light Screen | |||||
| psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | |||||
| psychicm | |||||
| normal | 0 | 0 | 0 | ||